Bowling Notes

  1. General Information/History

  1. Scoring

X = Strike
\ = Spare
- = Error(zero)

  1. The four fundamentals of bowling:
    1. A smooth, rhythmic, four-step(or more) approach to the foul line
    2. The bowler's body must be square to the line of intended travel by the bowling ball.
    3. A conscious effort by the bowler to impart spin to the ball at the moment of delivery. The finger, hand, and wrist action squeeze results in the ball rotating counterclockwise and eventually hooking into the 1-3 pocket.
    4. Eyes should be kept on a definate target spot or line as you deliver the ball onto the lane with from 12 to 14 inches of loft. Follow-through straight with the right shoulder and arm until the ball is well down the lane.

  1. The Language of Bowling:
    1. Alleys are now called lanes.
    2. The gutter is now called the channel.
    3. A bowler is now called a player.
    4. "Don't get that water all over me" means you "had a bad night last week".
    5. A "Water ball", "Pumpkin", "Flat one", or "Tomato" is a badly bowled ball.
    6. "Crasher"- All the pins fly backward, straight into the pit for an "unquestionable strike".
    7. "Taps"- Leaving a 10 pin or a 4 pin or a 7 pin on what appears to be a good hit.
    8. "Doubled"- A score of two strikes in a row.
    9. "Turkey"- A score of three strikes in a row.
    10. "Soft Lanes"- lanes you regularly score well on.
    11. "Rough Lanes"- lanes that are hard to score on

  1. The Etiquette of Bowling:
    1. Never intentionally bother another bowler while he/she is in the act of bowling.
    2. The bowler on the right-hand lane of a pair of lanes has the right-of-way to bowl first.
    3. Do not bowl your frame until the other bowler has cleared his/her split.
    4. Never pick up your ball from the return rack while another bowler is preparing to bowl.
    5. If you are a team bowler always be on time for your bowling session.
    6. If you have to miss a night, let your captain know AND find a substitute.

  1. The Terms of Bowling:
    1. Action- The movement imparted to the ball as it is released
    2. Alley- The playing surface of maple and pine boards
    3. All the way- Finishing a game with all strikes
    4. Anchorman- The last man to bowl on a team
    5. Angle- The direction taken by the ball as it enters the 1-3 or 1-2 pocket
    6. Approach- The area behind the foul line
    7. Arrows- The aiming points imbedded in the lane
    8. Baby Split- 2-7 or 3-10 Split leave
    9. Balk- An incomplete approach in which a bowler pulls up short of the foul line without delivering the ball
    10. Barmaid- A pin hidden behind another pin
    11. Bedposts- The 7-10 split
    12. Bench Jockeying- Any type of action or conversation intended to hinder an opponent
    13. Bicycle- A hidden pin
    14. Big ears- The 4-6-7-10 spare leave
    15. Big four- The 4-6-7-10 spare leave
    16. Blow- A missed spare
    17. Blowout- downing all the pins but one
    18. Break- A lucky shot or end of a number of consecutive strikes
    19. Bridge- The distance seperating the finger holes
    20. Bucket- The 2-4-5-8 spare leave (3-5-6-9 for left-handed bowler)
    21. Cheesecakes- Lanes on which strikes come easily
    22. Cherry- Knocking down the front pin of a spare leave while a pin behind remains standing
    23. Clothesline- The 1-2-4-7 or 1-3-6-10 spare leave
    24. Dead apple, dead ball- An ineffective ball, usually one that fades or deflects badly when it hits the pins
    25. Deadwood- Pins knocked down but remaining on the lane
    26. Deflection- The movement of the ball from its true path caused by a pin or pins that are hit
    27. Dump- Dropping the ball at the foul line
    28. Dutch 200- A 200 game scored by alternating strikes and spares
    29. Fence posts- The 7-10 split
    30. Field goal- A ball rolled between two pins of a wide split
    31. Fill- Pins knocked down following a spare
    32. Fit split- Any split when it's possible for a ball to hit both pins
    33. Foul- Touching or going beyond the foul line at delevery
    34. Foul line- The marking that determines the beginning of the lane
    35. Foundation- A strike in the ninth frame
    36. Foundation, early- A strike in the eighth frame
    37. Frame- One of the 10 divisions of a game
    38. Frozen rope- A ball folled with excessive speed almost straight into the pocket
    39. Goalposts- The 7-10 pin split
    40. Graveyards- Low-scoring lanes
    41. Gutter- Channel
    42. Gutter ball- A ball that goes into the channel
    43. Hang a corner pin- Leaving a corner pin standing
    44. Headpin- The 1 pin
    45. Hole- The 1-3 pocket (1-2 for left-handed bowler)
    46. Hook- A ball that breaks toward the head pin into the 1-3 or 1-2 pocket
    47. House ball- A bowling ball provided by the bowling center
    48. Kingpin- The 5 pin in the center of the pin rack
    49. Kitty- Money collected for misses
    50. Lane- Playing surface
    51. Late 10- When the 1- pin hisitates, then falls
    52. Leadoff man- The first man in a team lineup
    53. Lily- The 5-7-10 split
    54. Line- The path a bowling ball takes
    55. Lofting- Pitching the ball well out on the lane
    56. Maples- Pins
    57. Mark- A strike or spare
    58. Match play- A tournament in which bowlers are pitted individually against each other
    59. Mother-in-law- The 7 pin
    60. Open- A frame that doesn't produce a strike or spare
    61. Over- In professional bowling, a 200 average is used as "par"
    62. Pie alley- A lane that is easy to score on
    63. Pin action- The motion of struck pins that in turn knock over others
    64. Pin deck- The area at the end of the lane on which the pins are positioned
    65. Pit- The space a the end of the lane where balls and pins are caught
    66. Pitch- The angle at which holes are drilled into bowling balls
    67. Pocket- The 1-3 (1-2 for left-handed bowler)
    68. Powerhouse- A hard, strong strike ball driving all the pins into the pit
    69. Railroad- A wide-open split
    70. Return- The track on which balls roll from the pit to the ball rack
    71. Ringing 10 pin- 10 pin left standing after a powerhouse
    72. Runway-The area behind the foul line
    73. Sandbagger-One who bowls poorly on purpose
    74. Sleeper- A pin hidden behind another pin
    75. Snake eyes- The 7-10 split
    76. Soft alley- A lane on which strikes come easy
    77. Spare- Knocking all pins down with two balls
    78. Spare leave- Pins standing after the first ball is rolled
    79. Splasher- A strike where the pins go down quickly
    80. Steal- Getting more pins than you deserve on a strike hit
    81. Strike- Getting all 10 pins down on the first ball
    82. Strike out- Finishing the game with strikes
    83. String- A number of continuous strikes
    84. Swishing 7 pin- 7 pin left standing as other pins swish by it
    85. Triple- Three strikes in a row
    86. Under- Below "par" (score of 200)
    87. Venting- Drilling an extra hole to relieve suction in the thumbhole of a ball
    88. Washout- The 1-2-10 or 1-2-4-10 leave
    89. Wire it- Throwing three strikes in the 10th frame
    90. Zero in- Finding a consistent strike line on a lane

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